![]() ![]() The fact that three characters can use black magic does not compensate. The alternate team is more challenging than the previous two, as it has limited healing and no mass-destruction spells. Surprisingly, the Illusionist results in a powerful melee fighter, thanks to her dexterity bonus. If you create all its characters with Wisdom=20 (plus Int=20 for the Ranger), every character will be able to cast Sanctu/Heal since the game start. The traditional team puts together all the classes that were already featured in Ultima 1 and Ultima 2. This section describes significant trios of parties. In order to use all character classes, you have two options: (1) change the party formation when you reset the game and continue the same game, or (2) play three games to use all eleven classes extensively. The best physical attacker should be the last at battle start, he will be behind the limited short-ranged attacker, and can support him/her.Third comes the character who lacks the requirements to be the fourth one that's all.As an alternative, a character with strong armor can fit this position, too. The second character should be one who can only use short-ranged weapons otherwise, in battle he will waste turns moving forward, and will earn less experience.The frontman in the party should be the character with the highest dexterity he/she will dodge most traps in the dungeons.This means that you should choose characters that fill two positions. Well, these are six, but you can only have four characters in your party. A second attacker (any of the above 4 plus Ranger, Thief and Wizard), who still has good attack abilities.A first attacker (Barbarian, Lark, Paladin, Fighter), who can use the best weapons.A dodger (Thief, Alchemist, Illusionist), who can avoid most traps in the dungeons.A second healer (Paladin, Illusionist, Ranger), who can learn healing spells during the game.A natural healer (Cleric or Druid), who can cast healing spells since the beginning of the game. ![]() A destroyer (Cleric or Wizard), who can cast mass-destruction spells.Weak attackers, who can equip low-level weapons and cast low-level spells (3): Illusionist, Alchemist, Druid.Strong magical attackers, who can cast mass-destruction spells (2): Wizard, Cleric.Strong physical attackers, who can equip the best weapons (6): Fighter, Barbarian, Lark, Paladin, Ranger, Thief.Therefore, a character with limited attack abilities will earn less experience than a character with good offensive abilities.Ĭharacters can be divided into three groups based on this observation: Characters earn experience according to the number of enemies that each one defeats.
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